Creating your character

Pick a Name

You should name your character. Common names for each species can be found here. (Soon!!!)

Choose Your Species

There are eight playable species in Achros: Cin Toth, Bel Toth, Gwolth, Mykoid, Trioran, Varkan, Mechan, and Relamada. Each species has different starting stats and unique skills.

Cin Toth

The Cin Toth are spread all throughout the forests of Galutir. They have evolved pale skin under the shroud of Galuir's dense canopy and long, skinny bodies for traversing the dense undergrowth. While somewhat capable in close combat, they are extremely versatile when it comes to magic. They have a rich cultural history and a deep spiritual connection with the natural world that gives them an aptitude for Elemancy and Ambience. They are a highly influential species in all nations, as they claim to be the oldest intelligent species on Achros. Their mysterious magical cities contribute to this notion, as even the most educated scholars have barely scratched the surface of what lies under the many layers of rebuilt cities, and much of the Cin Toth's written and oral history is only for the eyes and ears of the elite. The Cin Toth still have many secrets that are yet to be uncovered.

Height: 5’10” - 6’3”
Weight: 90 - 140 lbs
Lifespan: 100 yrs
(The height, weight and age of your character doesn’t have to fit within these ranges, these are just the averages for the species.)

Bel Toth

Bel Toth make their home in the Toi’amr Forest in southern Galutir. The Toi'amr is an evolutionary playground due to a strange phenomenon where organisms in the forest grow and reproduce at a rapid pace. The region is teeming with unusual lifeforms, and Bel Toth are one of them. Splitting from Cin Toth many thousands of years ago, they evolved even lankier bodies to swing through the treetops, and green skin to blend in with the moss that blankets the trees of the Toi’amr. They posess an instinctual knowledge on how to control water, a unique trait compared to other intelligent species. Their long limbs also make them fit for close combat. So long, in fact, that they usually walk on all fours to support their slender frames. Despite their small population, they have a large presence in Achrosian culture because their homeland is the epicenter of a very dominant religion: Sirom. According to Sirom belief, the Toi'amr is the origin point of all life on Achros and where the Creator God resides.

Height: 6’7” - 7’6”, appears 2-3ft shorter when on all fours.
Weight: 150 - 230 lbs
Lifespan: 80 yrs

Passive Skill: Long Reach

Due to your long limbs, your melee range is increased by 5 feet.

Passive Skill: Water Instinct

You can learn H2O spells while ignoring requirements for H and O mastery.

Passive Skill: Large

You have disadvantage on speed and performance checks when in confined spaces. (It is up to the GM to determine what counts as a confined space for you)

Gwolth

Native to the Aspen forests of northern Galutir, Gwolth have small, round bodies and a thick coat of hair to protect them from the cold. They have a round appearance, complete with skinny limbs that they can tuck beneath their long hair to hide from danger.Their pelts used to be coveted by Cin Toth in the region, and Gwolth were hunted for thousands of years. This caused them to rapidly ascend to an intelligent species, and it wasn't long before they started using Ambience to fight back. Even though they're no longer hunted by the Cin Toth, Gwolth continue to pass down their potent school of witchcraft through the generations.

Height: 2’5” - 3’1”
Weight: 35 - 50 lbs
Lifespan: 60 yrs

Passive skill: Frail Body

Gwolth are not well equipped to build muscle. To increase your strength attribute when leveling up, you must spend a skill point in addition to an attribute point.

Mykoid

Mykoids mostly inhabit the northern region of Veldekar, where vast networks of underground magma rivers serve as their center of operations. They are strange beings that grow from a DNA-mimicking fungus. When a Mykoid dies, its corpse is used to culture offspring in underground body farms where the heat from the magma provides plenty of energy. Becuase of how they reproduce, there are thousnds of unique mykoid lineages that come in all shapes and sizes. Some look strikingly similar to other species, but they’re always recognizable by the overtones in their voices. Their fungal flesh gives them regenerative powers that make them excellent combatants. Some Mykoids who undergo extensive training can even learn to control the mechanism that lets them regenerate and use it to temporarily shapeshift. Their regenerative powers do come with one downside: In order to survive, they must regularly consume special mushrooms that can only be grown along the magma rivers that their underground cities are built upon.

Height: 3’5” - 7’0”
Weight: 100 - 400 lbs
Lifespan: Unknown

Trioran

Triorans are a race of giant people who hail from the Trior mountains, where they build towering cities of stone. Their society is built around friendship and emotional strength, which has become baked into their DNA. In the modern day you would be hard-pressed to find a Trioran who isn't in perpetually good spirits. Because of their tightly knit community, they are especially good at connecting with the memories of their ancestors in the Metos. They also work wonders in close combat; the mere presence of one can change the tide of battle.

Height: 7’10” - 9’5”
Weight: 450 - 650 lbs
Lifespan: 230 yrs

Passive skill: Large

You have disadvantage on speed and performance checks when in confined spaces. (It is up to the GM to determine what counts as a confined space for you)

Passive skill: Strong-willed

If something would cause you to lose morale, roll 1 d20. If the result is lower than your charisma attribute, gain 1 morale instead.

Varkan

The defining trait of a Varkan is their ability to adapt. Varkans are the most widespread species across Achros, native to the sprawling plains of Ardross and dominating most of Selethil. They also have numerous settlements in Galutir and Veldekar. Built not just to survive, but to expand, their versatile bodies allow them to tame the harsh frontiers that others could not. Their skin is covered in bone plates that help regulate their body temperature. These bone plates come in many different patterns and are also useful for defending and attacking.

Height: 5’5 - 6’0”
Weight: 115 - 220 lbs
Lifespan: 110 yrs

Passive skill: Thermal Regulation

You don’t suffer negative effects from extreme weather.

Mechan

125 years ago, a group of ambitious witches set out to create artificial creatures that would perform labor that no one else wanted to do. They started a company named MetoCore and created a product called the Mechan. Now on the 8th iteration, the newest series of Mechans have ascended beyond the will of their creators and become something more. Since the creation of the Mechan 8 twenty years ago, they've taken over their home city of Eluzael and transformed it into a technological utopia. Mechan 8s are made of a solid steel frame that houses their Soul Core at the center. This Soul Core is filled with ambience and acts as a brain. Flesh grows around the metal frame to create a being that almost resembles a Varkan without their armor.

Height: 6’
Weight: 200 lbs

Passive skill: Ambient Mind

You can’t learn or use Elemancy spells.

Relamada

Relamada are amphibious cave dwellers with flat bodies and long tails. They have large beady eyes and exceptional eyesight. They have four stubby legs with four fingers on each foot, each of which has an opposable thumb. The Relamada evolved intelligence within the crystal caves of the Zmthrad Circle, but as their technology advanced they were able to spread throughout more cave systems in most temperate regions of Achros. Most Relamada prefer to stay within the safety of their caves, so it is rare to see one living amongst other intelligent species. Some Relamada however, have left their cave cities behind to live amongst the other species. On the surface, they tend to prop up their upper bodies with walking sticks to fit in amongst their upright peers. Their slim profile when on all fours and their good eyesight makes them extremely stealthy. Relamada can digest raw elements and synthesize most of what they need from those elements, so they can survive by eating just about anything.

Height: 4’0” - 5’0” (when standing)
Head-to-tail length: 6'4" - 8'0"
Weight: 130 - 200 lbs
Lifespan: 120 yrs

Passive skill: Cave Dweller

You suffer -1 morale while in extreme weather.

Passive skill: Healthy Diet

You can ingest raw elements with no side effects.

Attributes

You have 9 attributes: Speed, Strength, Dexterity, Intellect, Wisdom, Adaptability, Charisma, Cunning, and Performance. You'll track each one in the corresponding box on the left side of the “+” sign. Each Attribute affects different stats and has their own skill sets. A detailed description of each attribute can be found below, and skill sets can be found in the Skills section.

Allocate Points

Each attribute starts at 0 and you have 9 Attribute Points to invest. Additionally, you can choose to subtract a total of up to 3 points from your attributes for a total of 12 points to invest in other ones. You cannot put more than 4 points into one attribute when creating your character.

Apply Bonuses

Depending on what species you are, you’ll have different bonuses applied to your attributes.

Species Speed Strength Dexterity Intellect Wisdom Adaptability Charisma Cunning Performance
Cin Toth -- -- -- +2 +2 -2 -- -- --
Bel Toth +2 -- -1 +1 -- -- -- -- --
Gwolth -- -3 -- -- +3 -- -- +2 --
Mykoid -- -- +3 -- -2 +1 -- -- --
Trioran -- +3 -- -- +1 -- -- -2 --
Varkan -- -- -- -- -- +2 -- -- --
Mechan -- +2 -- -- +2 -2 -- -- --
Relamada -- -- -- +2 -- -- -1 +1 --

Attribute Info

Speed

Speed is your ability to move quickly. It increases how far you can move each turn, lets you take more actions per turn, and affects how well you can dodge attacks. High speed is essential for characters who want to move around the battlefield for strategic advantage and hit their opponents with consecutive strikes.

Strength

Strength determines your physical power, or how much force you can exert and withstand. In addition to increasing your max health, Strength affects you hard you hit and your ability to grapple opponents. High Strength is good for characters who want to be at the forefront of battle dishing out devastating blows.

Dexterity

Dexterity affects your ability to move efficiently. It governs your max stamina, as well as your precision in combat and your ability to parry attacks. Characters who want to focus down their opponents with precise attacks should invest in Dexterity.

Intellect

Your Intellect is your brain’s ability to solve problems. Intellect is especially useful in Elemancy, as it increases the speed and power at which you can manipulate elements. Intellect is essential for any character looking to control the elements and those who like to have the upper hand when it comes to quick thinking and problem solving.

Wisdom

Wisdom is how much you know and your ability to implement that knowledge. Thus, it comes in handy when invoking the will of the Ambience. Similar to Intellect, it also helps you outsmart your rivals. The difference is that Wisdom is more useful when implementing learned knowledge, such as deducing an enemy’s weakness, but Intellect can get you through more abstract mental obstacles, such as solving a puzzle.

Adaptability

Adaptability is your willingness to change. It gives access to powerful skills that let you use resources in useful ways, and can increase the power you gain when leveling up. Adaptability is a good attribute for any character who strives to be a versatile and reliable asset to their team.

Charisma

Charisma is your ability to influence others through charm and persuasion. Having high Charisma lets you haggle, persuade, intimidate, boost morale, and much more. Characters who want to leave an impression should invest in Charisma.

Cunning

Cunning is your ability to get your way through deception and deceit. Cunning improves your skills at lying, outsmarting your opponents, and manipulating others. It's a useful stat for characters who like to sit back and watch the world burn.

Performance

In addition to learning various forms of performing art that may prove beneficial for your team’s morale and social standings, performance unlocks special skills like magic tricks and acrobatics. Characters who want to navigate the world with artistic prowess should invest in this skill.

Health and Stamina

Your health and stamina is determined by your Strength and Dexterity respectively. At level 1, every character has 30 health and stamina by default, but this can change based on your stats. After setting your attributes, add your str/dex to your health and stamina respectively.

Spend Skill Points

The next step is to choose your first skills. Skills are the main way of increasing the power of your character, as the skill trees in Achros include everything from spells, to weapon techniques, to special attribute skills. At level 1 you start with 3 skill points to invest in skills. You can unlock skills in any skill set you have access to. Make sure you meet the prerequisites.

Choose Starting Items

Rhodes are the main form of currency in Achros. These are small coins made of Rhodium. You start with one hundred Rhodes that you can spend on any item in the Items section marked with an asterisk. You can buy any amount of the same item. Any Rhodes not used will stay on your character. Otherwise, your character starts with nothing besides their clothes and a backpack. It is, however, encouraged that the player and the GM agree upon some personal belongings that the player starts with that may not be classified as starting items. For example, if the player is a city guard then it would be reasonable for them to start with a weapon and armor without having to buy it. If your character is a rich mf they might have more than 100 Rhodes.

Inventory

List all items on your person in the "On Self" section on your character sheet. There is a section titled "On Others" for items that you own but are being carried by someone or something else. The "In Storage" section is for items that you own but do not currently have access to.